⚡ Welcome, Operative
The year is 2096. Humanity has reached heights our ancestors could scarcely imagine—fusion power illuminates cities that never sleep, bio-mechanical implants grant super human abilities, and carefully regulated expert systems manage daily life with silicon precision. But the scars of the Crisis Years remain, and the last two decades of war have transformed the world into an armed camp bristling with weapons our grandparents would call impossible.
But the gleaming towers and technological marvels hide darker truths. Megacorporations wield power that dwarfs some nations. The gap between the enhanced and the baseline grows daily. True AI is banned after the disasters of the 2080s, but rumors persist of rogue systems hiding in the dark corners of the net. And in the shadows, things move that science cannot explain—ancient powers awakening, new abilities emerging, secrets that could shatter the carefully maintained facade of progress.
You are one of the few who see beyond the illusion. Corporate executive, government agent, freelance troubleshooter, average joe or something else entirely. You're about to discover that reality is far stranger than anyone suspects.
What's in This Book
🌐 Campaign Overview
The Premise
Shattered Earth is a cinematic near-future campaign blending high-tech espionage with hidden supernatural elements. On the surface, it's 2096—a world of mega-corporations, nationalistic countries, and advanced militaries. But beneath the gleaming facade, ancient magic stirs, new psionic powers emerge, and secret wars rage in the shadows.
You play people caught between worlds: the public-facing realm of technology and commerce, and the hidden realm of powers and secrets. Corporate security specialists discover impossible abilities. Government agents uncover conspiracies that shouldn't exist. Freelancers stumble into conflicts between forces they can barely comprehend, and regular people find themselves caught up in things best left unknown.
Campaign Structure
Tech Level: TL10 (Advanced Weapons TL10)
Technology has advanced significantly but unevenly. Twenty-two years of global conflicts (2074-2096) drove weapons development to TL10 standards, while AI advancement was catastrophically curtailed after the AI Wars (2068-2074). Most civilian technology remains solid TL9. Key characteristics:
- Energy: Fusion power is widespread, clean and abundant
- Computing: Advanced but carefully LIMITED - no true AI after the Crisis
- Medicine: Life extension treatments exist, cybernetics mainstream
- Weapons: TL10 military-grade (gauss rifles standard, laser weapons military-only)
- Transport: Hover vehicles common, limited exoskeletons available
- Communications: Global networks, AR overlays everywhere (non-sentient)
See the Technology section for details. (📄 Ultra-Tech, 📄 High-Tech)
Character Power Level
| Character Type | Starting Points | Description |
|---|---|---|
| Mundane Characters | 300 points | Experienced operatives, corporate executives, high-level government officials, elite specialists. No magic or psionics. |
| Supernatural Characters | 150 points | Characters who will develop magic or psionic powers during play. Room to grow into supernatural abilities. |
| In Both Cases: Disadvantages give 0 points | ||
- 300-point mundanes: Highly competent specialists who rely on skills, equipment, and experience
- 150-point supernatural: Start less skilled, but will gain magic/psionics as campaign progresses
- Both types are viable and balanced—just different play styles
🎬 Campaign Tone & Style
What Kind of Campaign Is This?
Understanding the campaign's tone helps you create appropriate characters and set expectations. Here's what defines Shadow Protocols:
What this means:
- Combat is fast, dynamic, and visually impressive
- Acrobatic maneuvers and dramatic stunts are encouraged
- Multiple attacks per turn are possible (with the right advantages)
- The "rule of cool" applies—if it's awesome and you can justify it, we'll make it work
- Fights feel like action movies, not gritty street brawls
What this does NOT mean:
- Combat isn't consequence-free—injuries hurt and death is possible
- You can't ignore tactics or strategy
- Physics still applies (mostly)
- Enemies are competent and dangerous
There are no simple good guys or bad guys.
- Mega-corporations provide jobs and stability—but also exploit and control
- Government agencies protect citizens—but hide dangerous secrets
- Resistance movements fight oppression—but use questionable methods
- Ancient magical traditions preserve knowledge—but jealously guard it
Your characters will face difficult choices with no clear "right" answer. Allies may have ulterior motives. Enemies may have valid grievances. The world is painted in shades of gray.
Unexplainable events are becoming more common.
Over the years, strange incidents that defy scientific explanation have been increasing in frequency. Equipment malfunctions in impossible ways. People report abilities that shouldn't exist. Phenomena occur that no amount of technology can account for.
Most dismiss these as hoaxes, glitches, or misunderstandings. Advanced technology can seem like magic, after all. But the incidents keep happening, and they're getting harder to explain away.
The truth is layered. Every answer leads to deeper questions:
Early Campaign: Straightforward missions with hints of something more
- "Extract the scientist before the rival corp gets him"
- "Investigate the security breach at the research facility"
- "Retrieve the stolen prototype before it hits the black market"
Mid Campaign: Patterns emerge, coincidences pile up
- "Wait, why do all these incidents involve the same three corporations?"
- "How did that test subject develop abilities science can't explain?"
- "Who keeps cleaning up evidence before we arrive?"
Late Campaign: The bigger picture becomes terrifyingly clear
- "They've been planning this for decades"
- "The technology and the magic are connected somehow"
- "We're not the first team to investigate—what happened to the others?"
Missions matter. Your actions affect thousands or millions:
- A failed extraction means a scientist dies—and their research falls into the wrong hands
- Stopping a terrorist attack saves a building full of people
- Corporate decisions you influence shape entire industries
- Secrets you uncover could change the world—if you choose to reveal them
But it's also personal. Character backgrounds aren't just flavor:
- Your former employer becomes the enemy
- NPCs from your backstory appear as allies or obstacles
- Personal goals drive side plots
- Your character's beliefs and relationships will be tested
Appropriate Character Concepts
- Corporate security operative
- Government black-ops agent
- Freelance troubleshooter
- Former military contractor
- Tech specialist / hacker
- Undercover infiltrator
- Recovering from "experimental treatment"
- Inherited mysterious abilities
- Pure civilian caught up in events (doctor, scientist, lawyer, etc.)
- Wandering ronin / masterless warrior
- Open practitioner of magic (it's secret!)
- Loner who refuses to work with team
- Character from radically different setting
- Comedic or joke character
- Unwilling participant (you chose to be here)
Expected Playstyle
| Element | How It Works in This Campaign |
|---|---|
| Combat | Frequent but not constant. Tactical, cinematic, with real consequences. Expect 1-3 significant fights per session. |
| Investigation | Major component. Gathering intel, following leads, piecing together clues. Skills like Research, Observation, and Analysis matter. |
| Social Interaction | Important. Contacts, negotiations, infiltration. CH and PR attributes see regular use. Fast-Talk, Diplomacy, Intimidation all useful. |
| Stealth | Common approach. Sneaking into facilities, avoiding detection, covert operations. Not required, but often the smart play. |
| Technical | Regular challenges. Hacking systems, bypassing security, repairing gear. At least one tech specialist recommended per team. |
| Downtime | Between missions. Heal injuries, pursue personal goals, follow up on leads, improve equipment. Not just "you level up." |