⚔️ NEMA Forces

The Northern Eagle Military Alliance — how to build a NEMA character

The Northern Eagle Military Alliance is a single tri-national service binding the militaries and emergency agencies of the United States, Canada, and Mexico. Every NEMA character is built the same way: a shared foundation that makes them NEMA, plus at most one specialty that defines what they do.

🎯 The NEMA build, at a glance
  • NEMA Service — the advantages every member holds (~19 pts).
  • NEMA Basic Training — the shared 25-pt skills package (see Base Professions).
  • One Specialty — a 25-pt package from Elite Professions: Field Engineer, Communications, EOD, Heavy Weapons, Scout, Transportation, Medic, Fire & Rescue, or Federal Agent. The Peacekeeper takes none.
Foundation alone runs about 44 points — being NEMA is a deliberate, significant investment, and that cost is exactly what separates a sworn, cross-border operative from a freelancer with a gun.

NEMA Service

What the uniform confers. By virtue of NEMA employment, every operative holds a place in the chain of command and the legal authority to act across all three member nations. They are also, to a one, multilingual — the service runs on three national languages, and no recruit advances without a working command of a second.

NEMA Service — advantages (~19 points)
  • Military Rank 1 — a sworn place in the NEMA chain of command (5 pts).
  • Legal Enforcement Powers — tri-national, cross-border authority to investigate, detain, and act (10 pts).
  • Language (one additional, Accented) — fluent in a second national tongue, spoken and written (4 pts).
Native language is free. The second language is the player's pick — English, French, or Spanish all fit the alliance. Higher Rank may be bought up normally.

NEMA Basic Training

What every recruit drills before specializing: a capable generalist who can operate in the field and in a disaster zone, defend themselves armed and unarmed, keep a casualty alive, carry their own weight over bad terrain, and find their way. It is the common ground beneath every NEMA specialty, so the specialty packages never repeat it. The full 25-point package lives in Base Professions.

The Peacekeeper — the General Grunt

The Peacekeeper is the front-line trooper and the backbone of NEMA: infantry, police, riot control, anti-terror, and rescue hand in one uniform. He is not the best shot, medic, or engineer on the team — he is the one who can do a little of all of it and be wherever he's needed.

The Peacekeeper has no specialty package. He is the NEMA foundation — Service plus Basic Training, roughly 44 points, and nothing layered on top. That absence is the point: a grunt is a NEMA operative who never specialized. His remaining points go to raising attributes, deepening his basic skills, and combat advantages (Combat Reflexes, High Pain Threshold, Fit) — making the generalist better at being a generalist. The moment he takes a specialty package, he stops being a pure grunt.

Specialties

Every other NEMA operative adds exactly one 25-point specialty on top of the foundation. These were the old "M.O.S." tracks and the standalone occupations alike; in this system they are the same thing — a single specialty bolted onto the shared core. Each is documented as a card in Elite Professions:

  • Field Engineer — combat jack-of-all-trades and "mechanical detective."
  • Communications Expert — comms, sensors, electronic warfare, and probes.
  • EOD / Demolitions — explosives, traps, and ordnance disposal.
  • Heavy Weapons ("Pigman") — crew-served and heavy guns.
  • Point Man / Scout — stealth, tracking, and reading an ambush.
  • Transportation Specialist — driving and piloting the team's vehicles.
  • Medic — battlefield trauma and field surgery.
  • Fire & Rescue ("Roscoe") — firefighter, rescue tech, and combat medic in one.
  • Federal Agent / Senior Investigator — cross-border federal authority and deep investigative expertise.

Spotlight: Fire & Rescue ("Roscoe")

When people are trapped in a burning tower, a flooded tunnel, a collapsed structure, or a toxic spill, the Roscoe is the operative everyone is glad to see — firefighter, combat medic, rescue tech, and light field engineer rolled into one. In the carnage of Chaos Earth they are perpetually short-handed, and the hardest part of the job is never the fire; it is choosing who they can reach and who they must leave. Down-to-earth and self-effacing, Roscoes are rescuers first and fighters a distant second.

Equipment. Sealed light powered firefighter armor with integral oxygen and air filtration, built to shrug off heat and flame; a gauss or ETC longarm carried for self-defense (kinetic, far less likely than an energy weapon to ignite a fuel-air or chemical hazard); a Neural Mace and a vibro fire-axe; and a heavy paramedic kit (nano-robot medical systems, defibrillator, oxygen) plus breaching and extraction gear. Heavy weapons are off-limits to this specialty.