Changelog — Sheetwright for GGA

Newest first.

0.4.8 — 2026-10-06

0.4.7 — 2026-10-05

0.4.6 — 2026-10-04

0.4.5 — 2026-10-03

0.4.4 — 2026-10-03

0.4.3 — 2026-10-03

0.4.2 — 2026-10-03

0.4.1 — 2026-10-02

0.4.0 — 2026-10-02

Sheetwright now runs on GCS 5.52.0 and understands the new way GCS templates offer choices.

0.3.3 — 2026-10-02

0.3.2 — 2026-10-01

Fixes from playing 0.3.1 with the whole Master Library: templates ask things in the right order, the template panel opens at once, and the builder is easier to read and to size for your eyes.

Not yet: the library drawer still can't tell apart the many Telekinesis variants some libraries build from different modifiers. That needs a change in the rules engine first.

0.3.1 — 2026-10-01

The builder grows up to the whole Master Library: no more freezes, every template within reach, and the choices templates hide in their folder names finally get asked.

0.3.0 — 2026-10-01

The builder is now a character sheet of its own, and new characters start from a template.

0.2.1 — 2026-09-30 (first published alpha)

Spelling doesn't have to be perfect any more. This is the first version on omegavtt.com; it includes everything in 0.2.0 and 0.1.0 below.

0.2.0

Not published on its own (included in 0.2.1). Second alpha: adding things the easy way, seeing why numbers are what they are, and bringing existing characters in.

Not yet: switching a trait's modifiers on and off, a custom trait's self-control roll and a custom spell's class (they need an engine update), and equipment through the engine.

0.1.0

Not published on its own (included in 0.2.1). First alpha: the GGA sheet, backed by the GCS rules engine.

Not yet: the search-as-you-type "+" picker, Adopt this character, and equipment through the engine.