{
	"version": 5,
	"id": "Am091bEZsWJYVpot7",
	"total_points": 150,
	"points_record": [
		{
			"when": "2025-11-17T10:29:52-06:00",
			"points": 150,
			"reason": "Initial points"
		}
	],
	"profile": {
		"name": "Shattered Earth PC",
		"age": "24",
		"birthday": "July 9",
		"eyes": "Blue",
		"hair": "Blond",
		"skin": "Freckled",
		"handedness": "Right",
		"gender": "Male",
		"height": "5'9\"",
		"weight": "164 lb",
		"player_name": "C N",
		"tech_level": "3"
	},
	"settings": {
		"page": {
			"paper_size": "letter",
			"orientation": "portrait",
			"top_margin": "0.25 in",
			"left_margin": "0.25 in",
			"bottom_margin": "0.25 in",
			"right_margin": "0.25 in"
		},
		"block_layout": [
			"reactions conditional_modifiers",
			"melee",
			"ranged",
			"traits skills",
			"spells",
			"equipment",
			"other_equipment",
			"notes"
		],
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "kn",
				"type": "integer",
				"name": "KN",
				"full_name": "Knowledge",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "in",
				"type": "integer",
				"name": "IN",
				"full_name": "Intellect",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "pr",
				"type": "integer",
				"name": "PR",
				"full_name": "Presence",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "ch",
				"type": "integer",
				"name": "CH",
				"full_name": "Charm",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"full_name": "Will",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "qn",
				"type": "integer",
				"name": "QN",
				"full_name": "Quintessence",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste \u0026 Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $per) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($ht / 2)",
				"cost_per_point": 5
			},
			{
				"id": "basic_melee",
				"type": "integer",
				"name": "BSM",
				"full_name": "Basic Melee",
				"base": "($dx + $ht) / 2"
			},
			{
				"id": "basic_ranged",
				"type": "integer",
				"name": "BSR",
				"full_name": "Basic Ranged",
				"base": "($dx + $per) / 2"
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.ceil($fp / 3) - 1",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.ceil($hp / 3) - 1",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			},
			{
				"id": "qp",
				"type": "pool",
				"name": "QP",
				"full_name": "Quintessence Points",
				"base": "$qn",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "Math.round(-$qp * 5 - 1)",
						"explanation": "You are below -5xQP, you are unconscious"
					},
					{
						"state": "Exhausted",
						"value": "0",
						"explanation": "You are supernaturally Exhausted;\nQuarter your QN for determining supernatural resistance"
					},
					{
						"state": "Drained",
						"value": "Math.round($qp / 3)",
						"explanation": "You are supernaturally Drained;\nHalve your QN for determining supernatural resistance"
					},
					{
						"state": "Normal",
						"value": "$qp"
					}
				]
			},
			{
				"id": "sp",
				"type": "pool",
				"name": "SP",
				"full_name": "Stability Points",
				"base": "$will",
				"cost_per_point": 2,
				"thresholds": [
					{
						"state": "Breaking Point",
						"value": "-$sp",
						"explanation": "Roll vs. Will immediately to avoid permanent mental damage\nGain 1 LSP regardless of success\nFurther penalties compound at each multiple of SP lost"
					},
					{
						"state": "Crisis",
						"value": "0",
						"explanation": "Roll vs. Will or suffer a debilitating mental effect\nSuffer -8 to all rolls listed under Mental Shock\nMust make a Will roll every second to avoid collapse"
					},
					{
						"state": "Mental Shock",
						"value": "Math.ceil($sp / 3) - 1",
						"explanation": "Halve Will to resist mental intrusion, psychic assault, and similar\n-3 to: self-control rolls, IQ/Per rolls requiring focus, skill rolls, influence rolls\n-3 to DX rolls requiring steady hands"
					},
					{
						"state": "Stressed",
						"value": "$sp - 1"
					},
					{
						"state": "Stable",
						"value": "$sp"
					}
				]
			},
			{
				"id": "lsp",
				"type": "integer",
				"placement": "secondary",
				"name": "LSP",
				"full_name": "Long-Term Stability Points",
				"base": "0",
				"cost_per_point": 2
			}
		],
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"description": "An attack that misses by 1 hits the torso instead. Only\nimpaling (imp), piercing (pi-, pi, pi+, pi++), and\ntight-beam burning (burn) attacks can target the eye – and\nonly from the front or sides. Injury over HP÷10 blinds the\neye. Otherwise, treat as skull, but without the extra DR!",
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"description": "An attack that misses by 1 hits the torso instead. Wounding\nmodifier is x4. Knockdown rolls are at -10. Critical hits\nuse the Critical Head Blow Table (B556). Exception: These\nspecial effects do not apply to toxic (tox) damage.",
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"description": "An attack that misses by 1 hits the torso instead. Jaw,\ncheeks, nose, ears, etc. If the target has an open-faced\nhelmet, ignore its DR. Knockdown rolls are at -5. Critical\nhits use the Critical Head Blow Table (B556). Corrosion\n(cor) damage gets a x1½ wounding modifier, and if it\ninflicts a major wound, it also blinds one eye (both eyes on\ndamage over full HP). Random attacks from behind hit the\nskull instead.",
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"description": "An attack that misses by 1 hits the torso instead. Human\nmales and the males of similar species suffer double shock\nfrom crushing (cr) damage, and get -5 to knockdown rolls.\nOtherwise, treat as a torso hit.",
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost. If holding a shield,\ndouble the penalty to hit: -4 for shield arm instead of -2.",
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ½ HP from one blow) cripples the limb.\nDamage beyond that threshold is lost.",
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"description": "If holding a shield, double the penalty to hit: -8 for\nshield hand instead of -4. Reduce the wounding multiplier of\nlarge piercing (pi+), huge piercing (pi++), and impaling\n(imp) damage to x1. Any major wound (loss of over ⅓ HP\nfrom one blow) cripples the extremity. Damage beyond that\nthreshold is lost.",
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"description": "Reduce the wounding multiplier of large piercing (pi+), huge\npiercing (pi++), and impaling (imp) damage to x1. Any major\nwound (loss of over ⅓ HP from one blow) cripples the\nextremity. Damage beyond that threshold is lost.",
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"description": "An attack that misses by 1 hits the torso instead. Neck and\nthroat. Increase the wounding multiplier of crushing (cr)\nand corrosion (cor) attacks to x1½, and that of cutting\n(cut) damage to x2. At the GM’s option, anyone killed by a\ncutting (cut) blow to the neck is decapitated!",
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 0
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"description": "An attack that misses by 1 hits the torso instead. Heart,\nlungs, kidneys, etc. Increase the wounding modifier for an\nimpaling (imp) or any piercing (pi-, pi, pi+, pi++) attack\nto x3. Increase the wounding modifier for a tight-beam\nburning (burn) attack to x2. Other attacks cannot target the\nvitals.",
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 0
						}
					}
				}
			]
		},
		"damage_progression": "knowing_your_own_strength",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"user_description_display": "tooltip",
		"modifiers_display": "inline",
		"notes_display": "inline",
		"skill_level_adj_display": "tooltip",
		"use_multiplicative_modifiers": true,
		"use_modifying_dice_plus_adds": true,
		"use_half_stat_defaults": true,
		"show_spell_adj": true
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "dx",
			"adj": 2,
			"calc": {
				"value": 12,
				"points": 20
			}
		},
		{
			"attr_id": "ht",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "kn",
			"adj": 1,
			"calc": {
				"value": 11,
				"points": 10
			}
		},
		{
			"attr_id": "in",
			"adj": 1,
			"calc": {
				"value": 11,
				"points": 10
			}
		},
		{
			"attr_id": "per",
			"adj": 2,
			"calc": {
				"value": 12,
				"points": 20
			}
		},
		{
			"attr_id": "pr",
			"adj": 2,
			"calc": {
				"value": 12,
				"points": 20
			}
		},
		{
			"attr_id": "ch",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "will",
			"adj": 2,
			"calc": {
				"value": 12,
				"points": 20
			}
		},
		{
			"attr_id": "qn",
			"adj": 0,
			"calc": {
				"value": 10,
				"points": 0
			}
		},
		{
			"attr_id": "fright_check",
			"adj": 0,
			"calc": {
				"value": 12,
				"points": 0
			}
		},
		{
			"attr_id": "vision",
			"adj": 0,
			"calc": {
				"value": 12,
				"points": 0
			}
		},
		{
			"attr_id": "hearing",
			"adj": 0,
			"calc": {
				"value": 12,
				"points": 0
			}
		},
		{
			"attr_id": "taste_smell",
			"adj": 0,
			"calc": {
				"value": 12,
				"points": 0
			}
		},
		{
			"attr_id": "touch",
			"adj": 0,
			"calc": {
				"value": 12,
				"points": 0
			}
		},
		{
			"attr_id": "basic_speed",
			"adj": 0,
			"calc": {
				"value": 6,
				"points": 0
			}
		},
		{
			"attr_id": "basic_move",
			"adj": 0,
			"calc": {
				"value": 5,
				"points": 0
			}
		},
		{
			"attr_id": "basic_melee",
			"adj": 0,
			"calc": {
				"value": 11,
				"points": 0
			}
		},
		{
			"attr_id": "basic_ranged",
			"adj": 0,
			"calc": {
				"value": 12,
				"points": 0
			}
		},
		{
			"attr_id": "fp",
			"adj": 0,
			"calc": {
				"value": 10,
				"current": 10,
				"points": 0
			}
		},
		{
			"attr_id": "hp",
			"adj": 0,
			"calc": {
				"value": 10,
				"current": 10,
				"points": 0
			}
		},
		{
			"attr_id": "qp",
			"adj": 0,
			"calc": {
				"value": 10,
				"current": 10,
				"points": 0
			}
		},
		{
			"attr_id": "sp",
			"adj": 0,
			"calc": {
				"value": 12,
				"current": 12,
				"points": 0
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				"id": "puZsd4cCJTfNWA2Fl"
			},
			"name": "Fireball",
			"reference": "M74",
			"local_notes": "pass:[/:CastSpellDamage spell=fireball]",
			"difficulty": "iq/h",
			"college": [
				"Fire"
			],
			"power_source": "Arcane",
			"spell_class": "Missile",
			"casting_cost": "1-Magery",
			"casting_time": "1-3 sec",
			"duration": "Instant",
			"points": 1
		},
		{
			"id": "phSALmBJ7YUFyIwGf",
			"source": {
				"library": "/gcs_user_library",
				"path": "Spells/Shattered Earth Spells.spl",
				"id": "py0o9pmComSvfTmEz"
			},
			"name": "Stone Missile",
			"reference": "M52",
			"local_notes": "pass:[/:CastSpellDamage spell=stonemissile]",
			"difficulty": "iq/h",
			"college": [
				"Earth"
			],
			"power_source": "Arcane",
			"spell_class": "Missile",
			"casting_cost": "1-Magery",
			"casting_time": "1-3 sec",
			"duration": "Instant",
			"points": 1
		}
	],
	"created_date": "2025-11-17T10:29:52-06:00",
	"modified_date": "2026-06-11T19:46:22-05:00",
	"calc": {
		"swing": "1d+1",
		"thrust": "1d-1",
		"basic_lift": "40 lb",
		"lifting_st_bonus": 3,
		"striking_st_bonus": 1,
		"move": [
			5,
			4,
			3,
			2,
			1
		],
		"dodge": [
			9,
			8,
			7,
			6,
			5
		]
	}
}
